You can join one of the three factions in the new world, but there are significant differences between the three factions. We talked to the developers at BuyNewWorldCoins and told you what the differences exist and what steps Amazon is taking to create a balance between Factions.
What faction is this?
You can choose from three Factions in the new world, with entirely different stories and game styles. You can join one of them from 10 levels:
By joining such factions, you are bound to them for the entire time your character exists. Only after joining can you join the corresponding guild and participate in the battle of the territory. It is these PvP wars that are at the core of the new world.
However, with factions, you can also easily change your game style and rewards. However, according to game director Scot Lane, there should be no playful disadvantage between the three groups.
Differences between factions
These are Marauders: Marauders are a bit like pirates. They love freedom more than power. They are strong and value the damage done.
Therefore, if you join Marauders, you will gain an advantage in causing damage.
This is Covenant: Covenant is reminiscent of the Crusaders. They are armored warriors fighting evil on the island of Aeternum. Parliamentary groups play the role of purist heroes.
As a unique feature, as a member of a faction, you can get more heavy armor in the endgame, which is also suitable for factions because they like to fight on the front lines by themselves.
This is Syndicate: Alchemists and magicians of the new world gather in Syndicate. Scot Lane described it as an alternative version of Isaac Newton.
As a member of Syndicate, you can use more potions that should affect gameplay.
How to get the camp rewards? To obtain rewards from various factions, you must increase your reputation among them.
Amazon wants to prevent population problems.
What did Amazon do to balance scores? The problem with many PvP games is that one faction dominates another. The New World wants to prevent this from happening because PvP wars in fortresses are an essential part of MMO.
To this end, they use multiple systems at the same time:
The difference in faction style guides players to join a group out of belief, not just because of size.
There will be a weak system at startup, through which the actions of more minor factions should have greater weight.
Through the influence race, factions must gather influence if they want to expand their territory and declare war. Can control and change the power gained by Factions.
Since the three factions are fighting each other, the two weaker factions should unite against the strong faction if it is dominant.
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